![]() ![]() Chances are you can't do that before turn 30.Ģ)Your allies will fall surprisingly fast. That means clearing out Mauritania, Azania and southern Italy. For it's measly income and great remoteness there is no point fighting for it until you can bring a large army and start conquering the peninsula. Money will be quite short when you have to face the Romans and possibly some Greeks. Trying to defend it against the hordes of Iberian swordsmen the AI is known to spawn is not only futile but also needlessly expensive. Here are the results:ġ)for the most part if you don't have an army in that province the AI will just leave it be for a good 20 turns. I ran 2-3 30-turn games to test this strategy. By the time they directly threaten you you will have all you need to defeat their armies one by one. Let east and west Africa fall to your enemies. Rush Syracuse early on and then intercept roman raids until you have the power to push into Italy. In summary: drag your friends into wars they will lose. ![]() On the construction front your main concern is bankrolling the army of mercs that you hired while keeping in mind to develop your own army.Īvoid agents altogether until you're cashing in over 7000 per turn. Trade with Greece will come at a cost but you will get your money back after 10 turns or so. Like your other friends they too shall fall but will buy you the time you need to research and create the army that will conquer Rome itself. eventually you get the swordsmen that can take on hastasi and heavy cavalry than can crush their velites,equtes and over "es" with ease.ĭiplomacy-wise ally yourself with the Etruscan. Your small should be able to handle them while your main army runs around Sicily killing rebels. ![]() with support from your navy you can use the to besiege Syracuse on turn 3 and starve them out or face one of the hardest battles in all your campaign. Which is why you have to beat them to the punch and spend all your first turn money on mercs just to deny the enemy. on the very first turn Syracuse and Rome will buy out the entire mercenary pool' leaving them at a massive advantage over you. The kind of hoplites you do not have the "equipment" to defeat. The most obvious example is Syracuse- every turn they live gives them hoplites. The other hard decision you need to make is to Not have your own army n the first few dozen turns and rely on mercs. Just like their western buddies they must lose so that you gain. Libya will make large groups of slingers and spearmen and send them off to sea to fight with various Romans and Greeks if you let them. Usually i declared war on Egypt and the desert dwellers as soon as I could and hoped for the best. Getting Libya killed is more challenging but still possible. Should your allies defeat their initial enemy pull an Iraq on them and drag them into a war with more neighbors until they lose, leaving you with a clean reputation when you reconquer them. they will give you the 15 turns you need to tech up on swordsmen,elephants and heavy cavalry that will allow you to reconquer those lands. 9 out of 10 your friends will lose, but their sacrifice was not wasted. I suggest evacuating the area entirely and letting the various barbarians slug it out with your client state. The AI will magically recruit entire hordes of mercenary swordsmen that you have no hope of defeating. Your position in Iberia is at best temporary. They may be you friends but they have to die so that you can have power. Attacking them to gain territorial unity will hurt your reputation. While the income they bring you is negligible and their armies are pathetic they are your closest friends. It will take at least 10 turns until you can muster a force that can defeat a full stack while the AI would gladly exploit your weakness.īut Carthage starts with two client states that border it directly. Their settlements are very spread out and each one rests on a different province. It's time to refill the opening moves guide section and i wanted to give Carthage a first class seat.Īfter several campaigns it seems like there are no clear-cut opening moves that will give you any real and repeatable advantage if you follow them.Īs a grown-up you should make two cruel decisions-Abandon your friends and sell out your national pride.Ĭarthage's starting position is very weak and they have arguably the weakest starting units in the game. ![]()
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